01 / My story
Background
Born on January 8, 2004, I grew up curious about how systems work, how games feel, and how ideas become real tools. On August 16, 2019, I moved to Canada looking for a better life and a stronger future.
That move shaped how I work: adaptable, focused, organized, and willing to learn difficult things from the ground up. I enjoy teamwork and building projects that bring together logic, design, and interaction.
Beyond coursework, I’m building experience in game development, browser multiplayer, backend services, databases, and hardware troubleshooting. I like following a problem from the first idea through to a working result.
The journey so far
- 2019
A new chapter in Canada
Moved to Canada on August 16, building a new home and a stronger future.
- 2024
Started at Sheridan
Began studying Computer Science with a specialization in Game Engineering.
- 2028
Graduation ahead
Expected graduation, with a focus on growing through projects, teamwork, and development opportunities.
02 / Education
Sheridan College
Honours Bachelor of Computer Science
Specialization in Game Engineering
2024 — 2028 expected graduation3.70 GPA
My program combines computer science fundamentals with the technical and creative demands of building games: software structure, real-time systems, and player experience.
What I’m studying
- Software foundationsStructured programming, data structures, algorithms, mathematics.
- Web & dataDatabases, web development, front-end interfaces, backend development.
- Game systemsCustom engines, multiplayer, real-time gameplay architecture.
- Visual & interactive workModeling, 3D design, animation.
03 / How I work
What I bring to a team
- Systems thinking
- Connecting gameplay, interfaces, data, and backend logic.
- Clear communication
- Useful feedback, organized work, and steady collaboration.
- Adaptability
- Learning unfamiliar tools and working patiently through difficult problems.
04 / Technical skills
- Languages
- C++, C#, JavaScript, SQL
- Game development
- Unity, Unreal Engine, gameplay AI, physics, weapons and combat loops
- Software & web
- Front-end interfaces, backend services, databases, browser multiplayer
- Engine systems
- Rendering, graphics and audio drivers, input handling, scene flow
- Foundations
- Algorithms, data structures, mathematics, networking, multiplayer systems