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// Developer + Game Engineer + Problem Solver Time: --:--:--

// Hello! my name is

Rostyslav
Shcherbyk

Game Engineering Student & Developer

I build interactive experiences, games, and tools with a focus on gameplay systems, real-time logic, web technology, and clean problem solving.

Drag to spin / click orbit links

Location: Mississauga, Ontario Education: Sheridan Game Engineering Status: Available for work
// Profile Origin

Background

Born on January 8, 2004, I grew up curious about how systems work, how games feel, and how ideas become real tools. On August 16, 2019, I moved to Canada looking for a better life and a stronger future.

That move became part of how I work: adaptable, focused, organized, and willing to learn difficult things from the ground up. I like building projects that combine logic, design, interaction, and a little bit of game-world energy.

Rostyslav Shcherbyk portrait Profile scan
2004 Spawn point 2019 Canada move 2024 Sheridan start 2028 Expected graduation
// Training Route

Education

Sheridan College, Honours Bachelor of Computer Science with a specialization in Game Engineering. Started in 2024, expected graduation in 2028. Current GPA: 3.70.

The program builds a wide toolkit: databases, web development, structured programming, front-end and back-end development, custom game engines, data structures and algorithms, math, modeling, 3D design, animation, multiplayer systems, and real-time gameplay architecture.

Outside pure coursework, I keep building experience across game development, browser multiplayer, backend services, databases, hardware troubleshooting, and team collaboration.

Databases Web Dev Algorithms Game Engines 3D Design Multiplayer

// Photo Archive

Life / city / road / music
Rostyslav standing outdoors at night in warm city lights
Night Walk
Rostyslav standing near a high city view in Toronto
City View
Rostyslav sitting on a motorcycle at night
Road Mode
Rostyslav holding an electric guitar near amplifiers
Guitar Slot
// Restricted Archive

Access required.

// Featured Projects

Contact ->
2D action game jungle level concept
[01]

Commando 2D Rebuild

Full 2D action-game recreation with multiple weapons, AI bots, enemy behavior, combat loops, and arcade-style level flow.

2D GameAIWeaponsSystems
Twenty One card game interface concept
[02]

Twenty One

In-progress card game focused on game-state logic, player flow, scoring rules, interface polish, and replayable decision making.

Game LogicCardsUIJavaScript
3D island escape runner concept
[03]

3D Island Escape Runner

Unreal Engine project with player movement, physics interactions, level elements, early gameplay systems, and team iteration.

UnrealC++BlueprintsLevel Design
Custom game engine runtime core interface logo
[04]

Custom Game Engine

Large custom engine build with rendering systems, graphics driver layer, audio driver layer, input handling, scene flow, and gameplay runtime structure.

C++GraphicsAudioEngine
Project Slot In Progress
[05]

Next Game Project

Reserved for the next polished game project, prototype, or systems demo. Ready for screenshots, gameplay notes, and technical breakdown.

Coming SoonPrototypeGameplay
Project Slot Loading
[06]

Future Web / DB Build

Reserved for a full-stack web, database, networking, or tool project with clear architecture and a portfolio-ready case study.

WebDatabaseBackend

// Skills Loadout

Systems / engines / web / data

// Core Stack

C++
C#
Unity
Unreal
JS/Web
SQL/DB

// Gameplay Systems

  • AI behavior and bots
  • Weapons and combat loops
  • Physics and player movement
  • Level flow and interaction

// Build Modes

  • Front-end interfaces
  • Backend services
  • Databases and SQL
  • Custom engine architecture

// Cool Facts

  • English Achievement Award
  • Academic Honor Roll, grades 10-12
  • Languages: English, Ukrainian, Russian, Polish
  • Motorcycle fan and road-trip dreamer
  • Enjoys photography and capturing small details
  • Comfort zone: building, debugging, learning, improving
Canada Based in Mississauga, ON Open for coffee or code