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// Developer + Game Engineer + Problem Solver
Time: --:--:--

// Hello! my name is

Rostyslav
Shcherbyk

Game Engineering Student & Developer

I build interactive experiences, games, and tools with a focus on gameplay systems, real-time logic, web technology, and clean problem solving.

Drag to spin / click orbit links

Location: Mississauga, Ontario Education: Sheridan Game Engineering Status: Available for work
// Profile Origin

Background

Born on January 8, 2004, I'm 22 and grew up curious about how systems work, how games feel, and how ideas become real tools. On August 16, 2019, I moved to Canada looking for a better life and a stronger future.

That move became part of how I work: adaptable, focused, organized, and willing to learn difficult things from the ground up.

I enjoy teamwork, clear communication, and building projects that combine logic, design, interaction, and a little bit of game-world energy.

Stylized hacker profile scan illustration Profile scan
// Training Route

Education

Sheridan College, Honours Bachelor of Computer Science with a specialization in Game Engineering. Started in 2024, expected graduation in 2028. Current GPA: 3.70.

The program builds a wide toolkit: databases, web development, structured programming, front-end and back-end development, custom game engines, data structures and algorithms, math, modeling, 3D design, animation, multiplayer systems, and real-time gameplay architecture.

Outside pure coursework, I keep building experience across game development, browser multiplayer, backend services, databases, hardware troubleshooting, and team collaboration.

const coreModules = [ Databases Web Dev Algorithms Game Engines 3D Design Multiplayer
// Player Route Route log / 04 checkpoints
TRAINING_03 // 2024
Sheridan Start

Started the Honours Bachelor of Computer Science program, specializing in Game Engineering.

Sheridan College

// Photo Archive

Life / city / road / music
Rostyslav standing outdoors at night in warm city lights
Night Walk
Rostyslav standing near a high city view in Toronto
City View
Rostyslav sitting on a motorcycle at night
Road Mode
Rostyslav holding an electric guitar near amplifiers
Guitar Slot
// Restricted Archive

Access required.

// Featured Projects

Contact ->
PROJECT_LIBRARY://CARTRIDGE_BAY 06 SLOTS / 04 LOADED
CRG-01Deployed
2D action game jungle level concept Combat / AI
Mission 01

Commando 2D Rebuild

Full action-game recreation with multiple weapons, AI bots, enemy behavior, combat loops, and arcade level flow.

Build 100%
2D GameAIWeaponsSystems
CRG-02Active Build
Twenty One card game interface concept Logic / UI
Mission 02

Twenty One

Card game focused on game-state logic, player flow, scoring rules, interface polish, and replayable decisions.

Build 72%
Game LogicCardsUIJavaScript
CRG-03Prototype
3D island escape runner concept 3D / Physics
Mission 03

3D Island Escape Runner

Unreal Engine project with player movement, physics interactions, level elements, gameplay systems, and team iteration.

Build 64%
UnrealC++BlueprintsLevel Design
CRG-04Systems Online
Custom game engine runtime core interface logo Engine / Core
Mission 04

Custom Game Engine

Custom runtime with rendering, graphics and audio drivers, input handling, scene flow, and gameplay architecture.

Build 81%
C++GraphicsAudioEngine
CRG-05Locked Slot
Awaiting
Mission Data
Game / TBD
Mission 05

Next Game Project

Reserved for the next polished game, prototype, or systems demo with screenshots and a technical breakdown.

Signal 08%
Coming SoonPrototypeGameplay
CRG-06Locked Slot
Empty
Data Sector
Web / DB
Mission 06

Future Web / DB Build

Reserved for a full-stack web, database, networking, or tool project with a portfolio-ready case study.

Signal 04%
WebDatabaseBackend
MISSION FILE
STATUS

Project

Role
Runtime
Objective
Core Systems
Archive read-only

// Skills Loadout

Systems / engines / web / data

// Core Stack

C++
C#
Unity
Unreal
JS/Web
SQL/DB

// Gameplay Systems

  • AI behavior and bots
  • Weapons and combat loops
  • Physics and player movement
  • Level flow and interaction

// Build Modes

  • Front-end interfaces
  • Backend services
  • Databases and SQL
  • Custom engine architecture

// Cool Facts

  • English Achievement Award
  • Academic Honor Roll, grades 10-12
  • Languages: English, Ukrainian, Russian, Polish
  • Motorcycle fan and road-trip dreamer
  • Enjoys photography and capturing small details
  • Comfort zone: building, debugging, learning, improving
Canada Based in Mississauga, ON Open for coffee or code
"The best way to predict the future is to create it." Portfolio / Archive / Active
// Endless Archive

Memory World

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