// Profile Origin
Background
Born on January 8, 2004, I grew up curious about how systems work, how games feel, and how ideas become real tools. On August 16, 2019, I moved to Canada looking for a better life and a stronger future.
That move became part of how I work: adaptable, focused, organized, and willing to learn difficult things from the ground up. I like building projects that combine logic, design, interaction, and a little bit of game-world energy.
Profile scan
2004 Spawn point
2019 Canada move
2024 Sheridan start
2028 Expected graduation
// Training Route
Education
Sheridan College, Honours Bachelor of Computer Science with a specialization in Game Engineering. Started in 2024, expected graduation in 2028. Current GPA: 3.70.
The program builds a wide toolkit: databases, web development, structured programming, front-end and back-end development, custom game engines, data structures and algorithms, math, modeling, 3D design, animation, multiplayer systems, and real-time gameplay architecture.
Outside pure coursework, I keep building experience across game development, browser multiplayer, backend services, databases, hardware troubleshooting, and team collaboration.
Databases
Web Dev
Algorithms
Game Engines
3D Design
Multiplayer